It’s a game!
Initial ideas
Planet-side building and development, with in-orbit stations (or scaffolding for defences/shipyards) with expandable resource generation on planet and in orbit.
Exploration instances to gather more resources, tech, blueprints and bonuses.
Ships can be organised into fleets, led by flagships. Not sure whether to try to have a similar GO2 setup with a limit of 27000 with 9 slots of 3000 max in turn-based combat, or lean more towards IG’s way of no ship limit, individual ships instead of slots and real-time combat relying on weapon recharge timers.
Resources can be:
- Credits/Gold
- Fuel or Energy
- Population, matter/synthetic materials.
Inspirations come from other games, such as Galaxy Online 2, Imperium Galactica.
Defensive ideas
Imperium Galactica I and II allowed you to build defences on the ground (big cannons!), which took around 5-10 seconds to hit enemy ships in orbit from the ground. It looked amazing in IGII. IGI/II also had ground units/combat, which will be difficult to do for a possible multiplayer mode. Though you take over the planet, until another faction comes and removes your troops or takes the planet for themselves.
Will need a limit or balancing with in-orbit defences.
How to start?
No idea. I’ve looked at GODOT and it’s not clicking at all, no idea where to start, and the documentation isn’t really helping.
Ideally, the battlefield would be flat/angled isometric so everything can be visible with render ordering, for example, in orbit, the Planet would be in the background, Defensive platforms in front of it, enemy fleets, then attacking fleets.
Initial thinking is for a slow progress game on one planet and its orbit, and building ships/fleets to explore regions. Not sure I want to have the ability to take over other planets, if Multiplayer is in the future, then probably not.
More later when I have a better idea of how, if I can feel i can do it.