This is the design document of how I want KrTools2 to work, and the look and possibilities of accomplishing it.
Critical parts, which I’m likely not to change visually. Though there might be some improvement to code:
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Instance viewer
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Ship Designer
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Commander information/calc
It would be nice to add:
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Fleet editor
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Max Attack calculator
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interaction with other tools, like adding your fleets into Instance Viewer to see how far fleets move with comm stats.
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Wiki-based system for Hull/part information.
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Tech Tree what works properly and tracking, with the correct layouts and leveling.
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Better data sourcing so it can be added easily or adapted to other games.
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Possibly a rename?
I don’t think I’m clever enough to get these done quickly, and it’s taking a while to get my brain to start on them after a few more projects are dealt with.